New update - 2.4


Hello!

It is time for a new update. Biggest new features this version introduces are:

- choice of element your character specialize in. It has influence on spellcasting and unblocks some new events;

- new ways for defeating enemy kingdoms, connected with profession of your character.  Warmonger can initiate full-scale total ware between elves and dwarves, Destroyer of Life can start vampire apocalypse, Tyrant can summon hosts of angeldemons from Infernal Heaven and Temptress can seduce king Janos.

And of course many lesser changes, fixes and new events.

Some plans for the future:

- make elemental focus more significant by adding big questchains connected to it - e.g. as Water focused character You will be able to wake ancient sea leviathan and as Fire focused one, to create your own fiery "Mordor",

- add some new "final bosses" with which You will have to deal after conquering Free Peoples,

- add new special ending in which You go back in time to won first war (mentioned in prologue).

Many thanks for all people who pla this game and give me feedback! Please, remember to rate the game. Or if You prefer to support my creative process financially, I invite You to: https://www.buymeacoffee.com/adeptus . But still, feedback is more important than money!

Oh, BTW, I invite You to listen to:

or read: https://adeptusrpg.wordpress.com/2023/12/17/all-children-of-the-mother-short-sto... 

"All Children of the Mother", short story featuring one of the characters You can meet and fight in "Dominion of Darkness". But beware of spoilers!

Files

Dominion of Darkness 2.4.html Play in browser
Dec 29, 2023

Comments

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As a player of visual Novels,

I was surprised by the amount of fun I had

doing the "Choose your own adventure" style of gaming

in text based narratives.

Of Course, there are never enough games where you play the villain.

If you too are tired of 9 out ever 10 undead games being called

"Crush the dead" or "Kill the Evil Wizard", consider giving this title a try.

In some ways being able to see ahead by "Knowing the strength " of enemy kingdoms, them being all listed at an even 20, takes away from the mystery and replayablility. Possibly if you rolled a 5d4 for each kingdom and kept the values hidden (Or simply listed Tough, sturdy, faltering, weak, and Feeble)

In addition, the actions generating hostility could also detract from kingdom strenght. If you had a script where you add up all hostility numbers towards a race, say 5 cumulitive points, leading to a 5% chance every non-scripted action for them to randomly loose a kingdom health point.

I know, the coding is tricky.

Ive been using deep ai for developing basic codes myself while learning software engineering...